Speaking
Book Federico to speak.
Talks for game studios, accelerators and industry events, each built on 20+ years in the games industry and the positioning frameworks born from that experience.
I speak about why good games fail to find their audience, and how positioning fixes it. Every talk combines practical frameworks your audience can use the next day, and live examples from real game pages.
Popular topics
- The 3-second test: positioning your Steam page
- The Interchangeability Audit: a 10-minute clarity test
- Building a Focus Spine: how to cut features ruthlessly
Every talk can be tailored to your audience. Formats range from keynotes and fireside conversations to 90-minute workshops and closed sessions for studio teams and accelerator cohorts.